Sunday, 21 November 2010

*D* Animation Tests - refining keys

I've been having trouble getting Toonboom to behave itself as I get futher with this animation. Whenever I try to drag the pointer through the timeline to review my work, it jumps frames. It's very frustrating! Hopefully it will cease its irritating ways for when I continue tomorrow.

So here's what I've got done despite the issues I've had. I'm fairly happy with it, though I keep seeing more and more glaring issues.

I'm not sure whether you noticed, but I took out the spin, because I realized he was spinning in the opposite direction the the way he is crouching on one knee, and I could see that this didn't flow too well. So I have him doing this sweeping motion instead. I'm not sure whether this is much of an improvement, because it looks a little unnatural. *sigh*

Oh well, I'll continue or start a new practice test. This has been fun, I have to say!


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