The Raven project has been going very swiftly, in terms of first hand research. We went on a trip to the Tower of London (Sophie Lodge, Steven Pender, James Ferdinando and myself) and got to see the Ravens and their masters in person. It was a fantastic visit, and really fueled me in terms of material to work on. Here are some drawings I did.
Early concepts. I rather like the design in the middle left. He looks kinda kooky, but a little like the vultures in the Jungle Book, a reference Sophie highlighted in her pitch.
These odd things in the pic above are the ravens without their beaks, wings, and talons. Sophie remarked at one point about how she'd like to see what they would look like if they took off their "uniform", so I considered how they might appear without the things that make them birds. They look very odd and a bit too comical, so we kinda scrapped this idea in the end. However I'm glad I tried it out!
The Ravenmaster in his uniform. I did a study of his face profile as he was talking to us
Here's some more early concepts I did. Sophie Lodge said that she is looking for something a little more realistic (However she likes the bottom raven in the above image)
I have done some more sketches going for a more realistic approach. Here they are below:
I also have the task of doing storyboarding and animatic for the team. At the moment we have lots of ideas and routes to go on for this project. Here's what I came up with for my brainstorming. Most focus on the Raven we love to hate - Munin, the black widow.
The fact that we have so many ideas is really encouraging, but we are having problems finalizing ourselves to just one proper chiseled framework for a story. So until we have a proper script, I am unable to do storyboarding and such until Sophie has decided on the direction for this project.
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